I’ve been writing a lot of scenes lately, and I am constantly asking myself, “Am I beginning all my scenes the same way?” Am I always starting with dialogue?
And what about ending a scene? How can I make sure I’m not always ending my scenes in the same way? Are some of them cliffhangers, while others are emotional beats?
Below are some ways to begin and end a scene. The best course is to use variety.
Beginning Scenes:
- Dialogue
Description: Drop the reader directly into a character interaction. Fast and immersive.
Example:
“You left the airlock open again?” Jori hissed. - Action
Description: Start with movement or an event already in progress. Creates momentum and urgency.
Example:
Kalari sprinted through the corridor, boots echoing against the metal grates. - Description of Setting
Description: Establish a vivid sense of place to ground the reader.
Example:
The twin suns hovered just above the horizon, casting long, crimson shadows over the scrapyard. - Character’s Inner Monologue
Description: Begin with a thought, doubt, or observation that reveals the character’s mind.
Example:
This was the last time she’d trust anyone from Deck 9. - Flashback or Memory
Description: A moment from the past introduces the emotional context of the present.
Example:
Years ago, her father had warned her about the quiet ones. Now she was watching one prep a detonation charge. - Narrative Summary
Description: Provide a quick overview of recent events to catch the reader up.
Example:
Three days into the trek across the Nocturne Wastes, they still hadn’t found the signal’s source. - Sensory Detail
Description: Engage the reader with sights, smells, sounds, or textures to ground them in the scene.
Example:
The sharp tang of ozone hit his nostrils the moment he stepped into the control room. - Mystery or Puzzle
Description: Open with something unexplained to provoke curiosity.
Example:
The footprints started in the middle of the cargo bay—nowhere near any doors. - Conflict or Tension
Description: Jump straight into an argument, threat, or uncomfortable moment.
Example:
“You’re not taking the ship, not while I’m captain,” Rae said, hand drifting toward her blaster. - Unusual or Striking Image
Description: Hook the reader with a poetic or surreal image.
Example:
A field of metallic flowers swayed where yesterday there had been only ash. - Character Alone and in Stillness
Description: Use silence or solitude to create introspection or suspense.
Example:
Lira sat in the pilot’s chair, the console lights blinking like distant stars. She didn’t move. - Time/Date/Countdown
Description: Emphasize the passage of time or an approaching deadline.
Example:
Eighteen minutes until the reactor meltdown. No one was answering the comms. - Direct Address or Philosophical Statement
Description: Begin with a universal truth, theme, or statement that frames the scene.
Example:
Trust is a fragile currency. On the Fringe Worlds, it lasts about as long as a cold ration. - Weather or Environment
Description: Use the natural elements to set tone and foreshadow mood.
Example:
Dust storms raged outside the dome, howling like hungry wolves across the Martian plain. - Surprise or Disruption
Description: Begin with a shock or interruption to normalcy.
Example:
The baby monitor crackled—and a deep, raspy voice whispered, “Don’t move.” - Objective or Goal
Description: Introduce what the character is about to do.
Example:
She had one job: sneak into the archive, copy the files, and vanish before sunrise. - Prop or Object Focus
Description: Begin with attention on an item that has importance or symbolism.
Example:
The silver cube on the table pulsed faintly, like it had a heartbeat of its own. - Character Introduction
Description: Introduce a new character entering a scene for the first time.
Example:
He wore a patchwork cloak and smelled of ozone, and every step he took made the floor hum.
Ending Scenes:
- Cliffhanger
Description: End with an unresolved question or immediate danger to compel the reader forward.
Example:
The door slid open—and the person standing there was supposed to be dead. - Emotional Beat
Description: Finish with a strong feeling or realization—grief, joy, regret, fear, etc.
Example:
She smiled, even as tears slid down her cheeks. He would never know how much she had loved him. - Physical Exit or Movement
Description: A character leaves the location or moves toward the next destination.
Example:
Without another word, Jex turned and walked into the storm. - Decision or Resolution
Description: A character decides to act, setting up the next move or goal.
Example:
Enough hiding. She was going to face him—tonight. - Revealed Information or Twist
Description: Reveal something unexpected or game-changing at the last moment.
Example:
Inside the package wasn’t a weapon. It was a photograph—of her as a child, in his arms. - Question or Uncertainty
Description: Leave the reader or character with a lingering question.
Example:
If that wasn’t the real captain on the comm, then who had just given the launch order? - Thematic Echo or Repetition
Description: End with a line or motif that ties back to something earlier in the scene or story.
Example:
Just like before, she walked away without looking back. - Scene Button or Punchline
Description: A witty, ironic, or memorable closing line.
Example:
“Next time,” he muttered, “I’m picking the getaway driver.” - Change in Status or Power
Description: Show that something has shifted—who’s in charge, what the stakes are, etc.
Example:
He handed her the code key. “You’re in command now.” - Cut to Black / Abrupt Stop
Description: End in the middle of something for a dramatic or cinematic effect.
Example:
The lights blinked out. Everything went still. - Descriptive Fade-Out
Description: Let the action dissolve into the environment or atmosphere.
Example:
The flames died down to embers, and only the wind remained. - Prop or Object Focus
Description: Conclude with a final look or interaction with a meaningful object.
Example:
She slid the locket into her pocket—and walked away from the tomb. - Inner Monologue
Description: End with the character’s thoughts, often reflective or anticipatory.
Example:
He was lying. And she wasn’t sure she wanted to know the truth. - Shift in Time or Reality
Description: Imply a transition is beginning—into a dream, memory, or a jump forward.
Example:
She closed her eyes—and when she opened them, the sky had changed color. - New Arrival
Description: End with a character showing up unexpectedly to shake things up.
Example:
“Sorry I’m late,” said a voice from the shadows. “Did you miss me?” - Sound or Sensory Detail
Description: Close on a vivid sensory cue to linger in the reader’s mind.
Example:
Somewhere far below, a siren wailed. Then silence. - Narrative Reflection or Summary
Description: Offer a summarizing sentence that frames the scene’s outcome.
Example:
For better or worse, the alliance was sealed—and there was no going back. - Parallel or Juxtaposition
Description: Show a contrasting event or reaction elsewhere to end with meaning.
Example:
As the rebel camp erupted in cheers, the general stared at the cracked portrait of his family.
Photo by BOB

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